QUESTION
If film (or any image that represents real life) is inherently deceptive because it tricks the viewer into emotionally connecting to a constructed reality, how can I use narrative to make the viewer conscious of this very presumption?
PROJECT
(Untitled)
In a society over-stimulated by images and objects that simulate something real, people lose themselves and connections with others in objects they believe reinforce, or are extensions of identity. Film and video are media that manipulate the viewer into identifying with simulated environments and characters. I am interested in making conscious the deceptive nature of image-based media with a deceptive medium.
DESCRIPTION
Last year I created a semi-fragmented narrative that briefly explored the lives of several characters, all connected by a common place. They all shared a similar sense of ennui and were alienated by their incapacity to engage in communication deeper than surface-level. (). Unfortunately, the film may have failed, because I believe the ideas I was trying to articulate were in fact communicated in a surface-level way.
Another project I worked on was a video installation that is more or less about the impossibility of knowing the truth of an event through anything other than the direct experience itself. I attempted to express this idea through an estranged couple, each retelling their extremely conflicting testimonies of a traumatic event only the two of them experienced.
I am interested in the viewer's relationship with a simulated event. How can I mediate division between me and the viewer? How can I relinquish my control over the viewer so that they become a conscious participant rather than a passive spectator in viewing a film? I aim to create characters that carry the audience through a world of deception. The characters will deceive each other, and themselves. Using narrative as a mere tool, I will hopefully depict the illusory nature of image-based media by revealing my deception of the audience.
METHODOLOGY
So far I have been making short sketches in an attempt to execute these ideas. I plan to keep shooting intuitively until I find the most articulate way to express myself. After actively sketching, I can begin writing some semblance of a script.
HISTORICAL CONTEXT
D.W. Griffith's film, The Birth of a Nation (1915) was technically innovative, gained wide commercial success, and was explicitly racist. Griffith used innovative techniques that are still used today, like an original score that cues specific moods, intimate close-ups, suspenseful cross-cutting, and creating meaning with montage. The strategic editing between sentimental family scenes in the Old South and the brutal depiction of African-Americans falsely authenticated a representation of history and constructed a deceptive nostalgia in its audience that helped perpetuate racism through generations.
In the late 50's, pioneers of the French New Wave, like Jean-Luc Godard, supported the notion that "Realism is the essence of Cinema." Godard attempted to achieve realism through techniques such as cutting in a scene as little as possible, so as to minimize the manipulation of what is seemingly real. However, jump cutting was also used so that when cuts were necessary, they were also made conscious to the viewer. Godard's films were a direct reaction to film history and traditional cinematic techniques that were established from films like The Birth of a Nation.
How has the history of film affected the development of the viewer? Was Godard attempting to communicate more with the viewer, or other filmmakers and theorists?
THEORETICAL CONTEXT
What is the barrier that hinders communication? I believe that this barrier largely has to do with the disintegrating line between real and simulation. In the moment one projects themselves into a TV drama, the interior living space and exterior fantasy world become indistinguishable and merge into one reality. On the internet, constructed identities live as an extension of actual people who connect better with others in this virtual space. Even in transit, (in a car, on a bus, or subway,) there is the illusion of being somewhere, a person is distanced from the outside world flying by - there is only point A and B. These are all aspects of true life that I think relate to the idea of deception. Baudrillard stressed the idea that consumers believe that objects say something about subjects - that is, objects have symbolic value. Meaning is given to an object when it is associated with a subject. The futile search for meaning and complete understanding through objects leads to self-deception, and society is locked into a simulated reality. People do not consume for the functionality of an object, but rather the identity they presume it gives them - this is deception.
MATERIAL CHOICES
I want to use film to shoot this project opposed to video, because film already has an illusory quality, whereas video is visually harsher and its movement more immediate. However video in the end may be more relevant to my ideas than I want to believe, so I'm not ruling out the option.